

If you are also a monarch of your own, you may relocate the capital city of your realm by choosing this option (of course, this is disabled if the town already is the capital city): You may also put captured prisoners in the city. They can help to defend the town if people want to siege it, and make it less likely for prisoners to escape.

Station a garrison here: You may put soldiers from your party into the town as garrisons.If you own the town, you can do the following as well: Also, you can assess the local prices, which tells you some good ways to make money quick by trading. Go to the marketplace: At the marketplace, you can buy or sell arms, armor, horses, food or goods.You can also approach the tavern keeper and pay 1000 thalers to make the residents like you more, by buying a drink for everyone. Visit the tavern: Here, you can recruit mercenaries or companions, interact with travellers, and talk to ransom brokers who will buy your prisoners.Wait for some time: If you own the town, this is free, but if you do not own it then it will cost you a small amount of thalers per night.Go to the town center.: From here access specialists, like the Merchant Guild, Weaponsmith, Armorsmith, Horsebreeder, or Commander.Talk to the mayor: Instead of wandering around the much larger courtyards, directly talk to the Mayor.Take a walk around the courtyard: This replaces the go to the castle option and assumes the old go to town center functions.Go to Lord's Hall: This lets you enter the keep of the town, where you can interact with any nobles who are currently in the town.If the controlling faction isn't hostile, you can do the following at a town: Call for a meeting with the fortress commander.In With Fire & Sword, towns all share the same siege options: The clearest difference between a town and a Fortress or Castles is that it is an eligible destination for merchant caravans. You also cannot sneak into hostile fortresses, but you can sneak into hostile towns. 1 Differences from Fortresses and Castlesĭifferences from Fortresses and Castles.
